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Kill Icon String on Death
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Swollow:
How would I get the KillIcon from %damageType?

--- Code: ---package DeathMod
{
function gameConnection::onDeath(%client, %KillerPlayer, %Killer, %damageType, %a)
{
Parent::onDeath(%client, %KillerPlayer, %Killer, %damageType, %a);
                if(%Killer == %Client)
{
MessageAll('', %Client.name SPC "Self Deleted");
}
if(%Killer != %Client)
{
MessageAll('', %Killer.name SPC %damageType SPC %Client.name);
}
}
};
activatePackage(DeathMod);
--- End code ---
Greek2me:
Add this to the end of the function:

--- Code: ---if(isObject(%killer) && %killer != %client)
%deathCI = getWord(getTaggedString($DeathMessage_Murder[%damageType]),1);
else
%deathCI = getWord(getTaggedString($DeathMessage_Self Delete[%damageType]),1);

echo(%deathCI);
--- End code ---
Swollow:
I'm trying to remake death
I'm using hide kills along with this is there any way for me to make it with hide kills enabled?
jes00:

--- Quote from: swollow on December 26, 2011, 12:15:02 PM ---I'm trying to remake death
I'm using hide kills along with this is there any way for me to make it with hide kills enabled?

--- End quote ---
Try this:

--- Code: ---package DeathMod
{
function gameConnection::onDeath(%client, %KillerPlayer, %Killer, %damageType, %a)
{
Parent::onDeath(%client, %KillerPlayer, %Killer, %damageType, %a);
if($Pref::HideKills::enabled !== 0)
{
if(%Killer == %Client)
{
MessageAll('', %Client.name SPC "Self Deleted");
}

if(%Killer != %Client)
{
MessageAll('', %Killer.name SPC %damageType SPC %Client.name);
}

if(isObject(%killer) && %killer != %client)
%deathCI = getWord(getTaggedString($DeathMessage_Murder[%damageType]),1);
else
%deathCI = getWord(getTaggedString($DeathMessage_Self Delete[%damageType]),1);

echo(%deathCI);
}
}
};
activatePackage(DeathMod);

--- End code ---
Swollow:
that wouldn't work because hide kills is on and your saying only to execute this if it is off I want hide kills to be on I'm rewriting the death code all I need right now is to simultaneously hide kills and get the kill icon string
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