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Kill Icon String on Death

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Uristqwerty:

export("*") shows a number of interesting globals. For now, look at $DeathMessage_Murder1. Notice that it shows up as \c045 or something similar. That is actually the output of expandEscape(), converting a colour code into \c0, and a tagged string into 45.

dumpConsoleFunctions() reveals

   virtual string getTaggedString(int tag) {}
   virtual string buildTaggedString(string format, ...) {}

The first one would get the raw text, the second would get a proper death message if you also give it the two player names as extra parameters.


There is probably a Very Good Reason that the server sends the player names seperately, though... (I would guess that network efficiency is at least part of it)

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