| Blockland Forums > Modification Help |
| Projectile Tutorial? |
| (1/1) |
| Pompmaker1:
I'm looking for a good tutorial on how to make projectiles. Does anybody know where I can find one? |
| TheKhoz:
All you have to do if make a model of a projectile, have it face along the X axis, and make it the right size. Then you just need it to be centered on the Axis. |
| Pompmaker1:
The SCRIPT, I mean. I need help with the SCRIPT. My projectile does not damage anything. |
| TheKhoz:
You should have specified that. And, for a gun: --- Code: ---datablock ProjectileData(YourgunProjectile) { projectileShapeName = "./YourBullet.dts"; directDamage = 30; directDamageType = $DamageType::YourGun; radiusDamageType = $DamageType::YourGun; brickExplosionRadius = 0; brickExplosionImpact = true; //destroy a brick if we hit it directly? brickExplosionForce = 10; brickExplosionMaxVolume = 1; //max volume of bricks that we can destroy brickExplosionMaxVolumeFloating = 2; //max volume of bricks that we can destroy if they aren't connected to the ground impactImpulse = 400; verticalImpulse = 400; explosion = gunExplosion; particleEmitter = ""; //bulletTrailEmitter; muzzleVelocity = 90; velInheritFactor = 1; armingDelay = 00; lifetime = 4000; fadeDelay = 3500; bounceElasticity = 0.5; bounceFriction = 0.20; isBallistic = false; gravityMod = 0.0; hasLight = false; lightRadius = 3.0; lightColor = "0 0 0.5"; uiName = "YourGun Bullet"; }; --- End code --- Isolated is the damage it does, per shot. |
| Pompmaker1:
I tried that, but the hitbox of the projectile is the direct center. Is there any way to make it bigger? |
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