Archive > Mapping Help
Static Shapes in Interiors not showing up in-game
Nasoa:
In one of my interiors, I had a few static shapes in constructor. In-game, they're not there. Also, from a distance some green couches get all messed up with their colors.
Those are blue and black lines on the couches. IN the white thing on the table, a .dts plant is supposed to be there the windows are supposed to have .dts glass. I did not import them as reference shapes, but static meshes.
Mega-Bear:
The weird lines on shapes has been happening to all interiors due to the new Blockland updates, I don't know how to fix it.
And I have no idea what's wrong with the static shapes, make sure to import them in mission editor.
Nasoa:
I mean they're static shapes imported in Constructor, it's like attaching them to the interior.
ZSNO:
Only use the basic brushes in TC, nothing else will work if you try it.
Add the DTSs by mission editor, a ton of Torque Constructor's features were never added into the engine.
Mega-Bear:
Straight from the Garage Games website:
--- Quote from: Torque Constructor product page ---DTS INTEGRATION
• Place DTS Static Meshes in your scene for added detail
• Static Meshes are baked into Constructor DIFs and act as part of the object in the TGE Mission Editor (TGE 1.5.1 and TGEA 1.0.2 only)
• Static Meshes receive lighting and cast shadows with their collision volumes as if they were part of your interior
• Place Reference Shapes for scale comparisons
--- End quote ---
Integrating .dts models into a .dif would not work on Blockland.