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Turret on turret question
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Cell603:
Okay, I am thinking if a player can be mounted to turret, can I mount a turret to turret since turret has same datablock as the player.

Then I tried it. then I end up something like the picture shows below.



This looks okay at the first place, but when I ride the tank, I can't get in the turret by using changing seat server cmd.

I implemented the onTrigger function to get myself in the turret, the changing seat cmd works in the tank turret and I can get in the MG turret.

However, I got a console spawn--Warning: Multi-seat turrets are not implemented yet. so how can fix the problem? or we are not allowed to have turret on turret?

PS: the MG that I used for testing is "borrowed" from T90 made by Gravity Cat. If this problem can be fixed, I will make my own MG for sure.
soba:
Either sounds like an engine-wise issue, or something badspot hasn't implemented in the script yet

also, that tank is really high poly dude
Cell603:

--- Quote from: soba on December 28, 2011, 04:25:57 AM ---Either sounds like an engine-wise issue, or something badspot hasn't implemented in the script yet

also, that tank is really high poly dude

--- End quote ---

Maybe I guess. Anyway, I have figured it out by implementing several cmd and vehicle functions.

By the way, the tank may look like high poly, but the size of this add-on is about 650kb, which is not too bad I think.
soba:

--- Quote from: Cell603 on December 28, 2011, 02:02:04 PM ---Maybe I guess. Anyway, I have figured it out by implementing several cmd and vehicle functions.

By the way, the tank may look like high poly, but the size of this add-on is about 650kb, which is not too bad I think.

--- End quote ---
its 3 times the size of the default tank.dts :/, and the high poly also makes some of the visuals a "do not want" like the main cannon, you could have at least smooth shaded it, you can plainly see tons and tons of unrequired vertices/faces
Cell603:
yeah I should have made the tank gun and smoke grenade launcher lower poly.

I have another question that bugs me for long time: How to do eye shift for player who sits in the turret?

You know, many times, the turret driver's eye node can not line with the turret barrel, so it becomes difficult for the player to aim the tank gun.

Hopefully, someone can give me some help.
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