| Blockland Forums > Modification Help |
| Turret on turret question |
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| soba:
--- Quote from: Cell603 on December 28, 2011, 04:51:17 PM ---yeah I should have made the tank gun and smoke grenade launcher lower poly. I have another question that bugs me for long time: How to do eye shift for player who sits in the turret? You know, many times, the turret driver's eye node can not line with the turret barrel, so it becomes difficult for the player to aim the tank gun. Hopefully, someone can give me some help. --- End quote --- its in the datablock that creates the player, above or under uiname = ""; You need a joint named "eye" at the point you want the players third person camera to see from |
| Cell603:
--- Quote from: soba on December 28, 2011, 08:53:34 PM ---You need a joint named "eye" at the point you want the players third person camera to see from --- End quote --- Wait a second, I think the node for third person view is called cam. node called eye is for first person view. It looks like I must go to the torque reference book to find out all the parameters for player data. |
| Uristqwerty:
tree() or .dump() can get a full list from in-game, though little or no information on what any of it does. |
| Cell603:
--- Quote from: Uristqwerty on December 28, 2011, 11:35:41 PM ---tree() or .dump() can get a full list from in-game, though little or no information on what any of it does. --- End quote --- I am trying it now. |
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