Off Topic > Games

Game companies don't know what 'true' fear is - What would scare you stuffless?

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Tomcat:


--- Quote from: MegaScientifical on December 29, 2011, 03:31:23 PM ---Caves changing shape as you explore, things appearing suddenly around you, people hanging from cave walls. The caves would no longer be as safe as they were with your armor and sword...

--- End quote ---
Better yet, you should always hear noises ALWAYS behind you.

Anti-Block:

as many have said, A feeling of pure Helplessness really amps up fear levels. It's deeply rooted i the human subconscious- when we can't do anything, we are scared. also, things like the scissorman's snip snip or the creepy violins associated with the creatures in amnesia and the insanity they cause- sound cues are a great way to put someone on edge, because they don't know WHERE the enemey is, they just know it is there.

MegaScientifical:

Older games before ambient lighting, where a flashlight was literally just a circular light object at the first solid object directly in front of the player, therefore limiting their range of sight greatly.

Daedalus:

Jump scares are loving terrifying, are you guys nuts?!
Penumbra wasn't scary at all once you saw that you were just fighting really loud dogs - however, Amnesia did a good job with helplessness.
Clock Tower is loving stupid imo. (that is, in the sense of scariness. It's a cool story, don't get me wrong.)
If the graphics aren't realistic, I can't get immersed, and I won't be scared.
Minecraft is laughable.

duckman1229:

There needs to be stuff that actually gets to peoples heads though, like the feeling that somethings watching you the whole game, like a black figure that's in some of levels but hard to see, but when you do you can't stop noticing it.

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