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Game companies don't know what 'true' fear is - What would scare you stuffless?

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plad101:

now i came up with an idea what if you put in your worst fears? then you got a custom story for it!



Dodger:

Exmortis

IkeTheGeneric:


--- Quote from: John Freeman on December 29, 2011, 12:30:18 PM ---Penumbra was scary, where are games like that?

--- End quote ---

Scary in what sense? Scary as in never knowing what's waiting for you around the corner or scary because it's so empty the whole time.



--- Quote from: Dodger on December 29, 2011, 12:32:03 PM ---Exmortis

--- End quote ---

It was thrilling the first time, but it just felt like the whole 'horror' part of the game relied solely on jump scares.

LordCutlerBeckett:

I've never played a true "horror" game, but I have played Daggerfall before and caves scare me enough. If games back then were always like that and they were meant to be scary, they would be doing it right. Modern games are forcing it.

Davy:

I liked amnesia because you truly had that feeling of helplessness and you just had to keep running from whatever the forget there was.

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