Off Topic > Games
Game companies don't know what 'true' fear is - What would scare you stuffless?
Nickelob Ultra:
--- Quote from: IkeTheGeneric on December 29, 2011, 12:21:14 PM ---This is what I mean. Something unexpected and absurdly disappears before you can think about it while it's happening. Another example can be where if you interact with that certain wall a number of times in Yume Nikki, it acts like the game forgets up and crashes. It's both scary and surreal.
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This happened in Arkham Asylum during the Scarecrow scenes. The game pretended to break.
Firecycle:
--- Quote from: duckman1229 on December 29, 2011, 04:15:57 PM ---like a black figure that's in some of levels but hard to see, but when you do you can't stop noticing it.
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ogm tribal
tikitai:
--- Quote from: Nickelob Ultra on December 29, 2011, 05:26:31 PM ---This happened in Arkham Asylum during the Scarecrow scenes. The game pretended to break.
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oh man i loved that part of the game
IkeTheGeneric:
--- Quote from: Nickelob Ultra on December 29, 2011, 05:26:31 PM ---This happened in Arkham Asylum during the Scarecrow scenes. The game pretended to break.
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Those scared the stuff out of me
Fredulus:
--- Quote from: MegaScientifical on December 29, 2011, 04:06:58 PM ---Older games before ambient lighting, where a flashlight was literally just a circular light object at the first solid object directly in front of the player, therefore limiting their range of sight greatly.
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STALKER games