Blockland Forums > Modification Help
Infection on death
Eryehk:
For a dm I'm making with Cncwarlord and other people i need it so people once killed turn into something (player type) human -> monster.
If anyone can help We would be grateful.
VerticalHorizon:
Like so they become zombies or something?
Terror:
This is very possible. But I do not have the time or patience to show you how, maybe later :P
MrPickle:
Easy i think.
--- Code: ---function GameConnection::SpawnPlayer(%this){
Parent::SpawnPlayer(%this);
%client.Monsterfy();
}
function GameConnection::Monsterfy(%this){
if(isObject(%this.player))
%this.hat = "0";
%this.accent = "1";
%this.pack = "0";
%this.secondpack = "0";
%this.chest = "0";
%this.rarm = "0";
%this.larm = "0";
%this.hip = "0";
%this.rleg = "0";
%this.lleg = "0";
%this.rhand = "0";
%this.lhand = "0";
%this.headcolor = "1 0.878 0.612 1";
%this.hatcolor = "1 0.878 0.612 1";
%this.accentcolor = "1 0.878 0.612 1";
%this.packcolor = "1 0.878 0.612 1";
%this.secondpackcolor = "1 0.878 0.612 1";
%this.chestcolor = "1 0.878 0.612 1";
%this.rarmcolor = "1 0.878 0.612 1";
%this.larmcolor = "1 0.878 0.612 1";
%this.rhandcolor = "1 0.878 0.612 1";
%this.lhandcolor = "1 0.878 0.612 1";
%this.hipcolor = "0.392 0.196 0.000 1";
%this.rlegcolor = "1 0.878 0.612 1";
%this.llegcolor = "1 0.878 0.612 1";
%this.decalname = "AAA-None";
%this.facename = "smiley";
if(isObject(%this.player)){
%this.ApplyBodyParts();
%this.ApplyBodyColors();
}
}
--- End code ---
You can change those long numbers to what ever. At the momment it'll just make you naked with brown pants on.
Eryehk:
That would not work the way im setting it up, I need to so the People who die become another player type.