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Infection on death

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MrPickle:

Oh right yeah. Mine'll do it to everyone who spawns. Hang on ill make it for only people who die.

MrPickle:


--- Code: ---function GameConnection::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc){
%client.MonsterfyPls = 1;
Parent::OnDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc)
}

function GameConnection::SpawnPlayer(%this){
      Parent::SpawnPlayer(%this);
if(%client.MonsterfyPls){
      %client.Monsterfy();
}

function GameConnection::Monsterfy(%this){
      if(isObject(%this.player))
      %this.hat = "0";
      %this.accent = "1";
      %this.pack = "0";
      %this.secondpack = "0";
      %this.chest = "0";
      %this.rarm = "0";
      %this.larm = "0";
      %this.hip = "0";
      %this.rleg = "0";
      %this.lleg = "0";
      %this.rhand = "0";
      %this.lhand = "0";
      %this.headcolor = "1 0.878 0.612 1";
      %this.hatcolor = "1 0.878 0.612 1";
      %this.accentcolor = "1 0.878 0.612 1";
      %this.packcolor = "1 0.878 0.612 1";
      %this.secondpackcolor = "1 0.878 0.612 1";
      %this.chestcolor = "1 0.878 0.612 1";
      %this.rarmcolor = "1 0.878 0.612 1";
      %this.larmcolor = "1 0.878 0.612 1";
      %this.rhandcolor = "1 0.878 0.612 1";
      %this.lhandcolor = "1 0.878 0.612 1";
      %this.hipcolor = "0.392 0.196 0.000 1";
      %this.rlegcolor = "1 0.878 0.612 1";
      %this.llegcolor = "1 0.878 0.612 1";
      %this.decalname = "AAA-None";
      %this.facename = "smiley";
      if(isObject(%this.player)){
         %this.ApplyBodyParts();
         %this.ApplyBodyColors();
    }
  }
}
--- End code ---


Eryehk:


--- Quote from: Eryehk on June 28, 2007, 11:56:07 AM ---That would not work the way im setting it up, I need to so the People who die become another player type.

--- End quote ---
Notice the red text.

MrPickle:

That will. Jeeze. I aint helping you again.

Eryehk:

What that is doing is changing the look, I just need a simple script that will do it.

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