Blockland Forums > Modification Help

Torque units to Blender/MilkShape etc. (1 Torque = 1 Blender)

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Khepri:

You're correct, 1 blender Unit is equal to 0.1 Torque Units. Which is why my blender settings are set to 100

Demian:


--- Quote from: Barnabas on December 30, 2011, 12:45:20 PM ---1 default blender unit is like 10 Torque units. I think. 1 default blender square unit is like 10x10 Torque units.

Also, 5 Torque units are a stud in BL.

--- End quote ---
Wrong.


--- Quote from: Khepri on December 30, 2011, 08:44:37 PM ---You're correct, 1 blender Unit is equal to 0.1 Torque Units. Which is why my blender settings are set to 100

--- End quote ---
Wrong.


--- Quote from: Demian on December 30, 2011, 12:54:39 PM ---Thanks. Are you sure about that? Since 0.5 Blender units is a stud in Blender then 1 Torque unit is 0.1 Blender units.

--- End quote ---
Wrong.


--- Quote from: otto-san on December 30, 2011, 06:18:26 PM ---0.5 Torque units is one stud, and a plate is 0.2 Torque units high.

--- End quote ---
Correct. I have a Blender model of 1x1 brick which I have on multiple occasions proven to be the correct size. Pardon me for not testing the sizes yesterday so I shall correct myself now.

1 Torque unit = 1 Blender unit
1 x 1 x 1 Blockland brick = 0.5 x 0.5 x 0.6 Torque units
1 x 1 x 1 Blockland brick = 0.5 x 0.5 x 0.6 Blender units

Khepri:

Can't be unless you're in 2.5 and have been messing with the units. The Blockhead is huge in Blender and I have had to scale it down every time I've imported it. I've also have had to scale everything up by a 100 if I wanted to export it.

Demian:


--- Quote from: Khepri on December 31, 2011, 04:59:50 AM ---Can't be unless you're in 2.5 and have been messing with the units. The Blockhead is huge in Blender and I have had to scale it down every time I've imported it.

--- End quote ---
I'm using 2.6 and the default cube in Blender is 2x2x2 units. I don't know if the Blockhead is the correct scale in the model file in the game files. It could very well be scaled down in the game.

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