Author Topic: Clock eventing  (Read 567 times)


Delay And Increment Brick Count.

Delay And Increment Brick Count.

Is a very tedious way of eventing a clock. Use fire relay events. They're more useful and funnier to use later on.

Is a very tedious way of eventing a clock. Use fire relay events. They're more useful and funnier to use later on.
Is a required way.

[33] onActivate>Self>FireRelay
[1000] onRelay>Self>FireRelay
onRelay>NameBrick [SECONDS]>incrementPrintCount


on brick
[SECONDS]
onPrintCountOverflow>namedbrick[MINUTES]>INCREMENTPRINTCOUNT

Is a required way.

[33] onActivate>Self>FireRelay
[1000] onRelay>Self>FireRelay
onRelay>NameBrick [SECONDS]>incrementPrintCount


on brick
[SECONDS]
onPrintCountOverflow>namedbrick[MINUTES]>INCREMENTPRINTCOUNT
Not true.

     0 onActivate -> Self -> IncrementPrintCount -> 9
     0 onActivate -> Self -> IncrementPrintCount -> 1
1000 onPrintCountOverflow -> Self -> IncrementPrintCount -> 9
1000 onPrintCountOverflow -> Self -> IncrementPrintCount -> 1
     0 onPrintCountOverflow -> Stuff that happens every second.