Oh, whoops, had a brainfart.
I think I might export a 50k model though and see how it fares in torque.
Also exporting something like 50k, when I tried exporting his HK416 it wouldn't let me flatshade. That's how bad Milkshape was acting up. I had to fiddle around to get it to export correctly. Walter the only thing I will say is if you're making the body of a gun, it shouldn't be split into like 20-30 stacks. That's just overkill. Opening Milkshape 3D to inspect the HK416 model (His original) again:
Review (Text above is before review)
At first glance doesn't seem high-poly on 3D view.
Second glance at the 2D views this gun is extremely large in polygons.
The magazine alone is split into 18 stacks, and the mag isn't even hollow.
Main body is consisting of about 30 stacks.
The stock is the best part of the gun referring to poly-count, it's actually very simple.
I'm not sure how the structure of the barrel and the rails are here, but if I'm right then the rails on each side (4 sides) has 8-10 stacks.
The ejection portion of this gun is unreadable. There are so many lines and stacks I can't make it out.
Top rail that goes along the entire top portion of the gun is 5 stacks.
Iron sights are good, like stock used with little polygons.
The handle seems a bit large in how many stacks, 11 stacks. I wouldn't do much more, I would do around 7 and not much more. I won't fuss over the 11 stacks in the handle.
For whatever reason this time I'm exporting the model has approximately 23k vertices and 6286 polys. I don't understand how the poly-count dropped with the same damn gun but I guess it happened. I have nothing much to complain about now other than the fact that there are way too many stacks. Walter if you cut the amount of stacks so you use 1/3 of the stacks you used in this model, you would have the same gun just less lag. It would look the same. My apologies for pronouncing 50k vertices, Milkshape might have been acting up when I gathered that data. This data is straight from the Milkshape file and was not tampered with at all.
This is an up-close review of Sgt. A. Walter's HK416. I don't doubt the other weapons share the same characteristics other than the MK11 by The Corporation.
Speaking of MK11. Corporation, why did you make the MK11 very inaccurate?