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Author Topic: BF3 Pack (RTB)  (Read 158824 times)

It's pretty pathetic that you spend all your time putting down everybody else's stuff. It's free anyways.
It's pretty pathetic you take pride in something so incredibly low quality.

It's pretty pathetic that you spend all your time putting down everybody else's stuff. It's free anyways.

I'm going to state what is wrong with this pack and show you how to fix it.

Things wrong:

- Sounds are bad quality
- Arms go out too far/bad anatomy
- Models too large
- Models have a too large polycount
- Egoistic maker
- Maker won't add fixes other than his own personal broken fixes
- Says he will do it all himself even when offered help or code is fixed
- Is under the impression that his guns are great and everyone loves them
- Says his "computer is broken", though manages to run Blockland enough to make a map (Which is far more needy than your basic coding program)
- Some of the guns are nerf'd to hell and some are OP'd to high heaven
- Guns spam console more than JVS or Props (Which was fixed by Ipquarx, but you won't add it into the pack)
- Poor compiling of weapons, EI, there are 50 folders for the 50 guns

Fixes:

- Replace BF3 sounds with ones not ripped from the game
- Remove second hand from weapon
- Scale the parts in the models
- Remake models with larger parts, give it a more default feel
- Be more Humble/Modest
- Use a program to allow people to push/pull changes made
- Accept that you need help with the weapons, enlist others for help
- Accept that your weapons can be improved greatly
- Stop lying
- Even out weapons with pros/cons for each, such as lower damage for LMGs and more spread, but bigger clip
- Again, let others help with the code
- Make one or two large folders of all the weapons

The problem is that a lot of the sounds aren't even ripped from battlefield 3
« Last Edit: July 20, 2012, 11:10:42 AM by Providence »

I'm going to state what is wrong with this pack and show you how to fix it.

Things wrong:

- Sounds are bad quality
- Arms go out too far/bad anatomy
- Models too large
- Models have a too large polycount
- Egoistic maker
- Maker won't add fixes other than his own personal broken fixes
- Says he will do it all himself even when offered help or code is fixed
- Is under the impression that his guns are great and everyone loves them
- Says his "computer is broken", though manages to run Blockland enough to make a map (Which is far more needy than your basic coding program)
- Some of the guns are nerf'd to hell and some are OP'd to high heaven
- Guns spam console more than JVS or Props (Which was fixed by Ipquarx, but you won't add it into the pack)
- Poor compiling of weapons, EI, there are 50 folders for the 50 guns

Fixes:

- Replace BF3 sounds with ones not ripped from the game
- Remove second hand from weapon
- Scale the parts in the models
- Remake models with larger parts, give it a more default feel
- Be more Humble/Modest
- Use a program to allow people to push/pull changes made
- Accept that you need help with the weapons, enlist others for help
- Accept that your weapons can be improved greatly
- Stop lying
- Even out weapons with pros/cons for each, such as lower damage for LMGs and more spread, but bigger clip
- Again, let others help with the code
- Make one or two large folders of all the weapons
And I revealed not too long ago that there are only like 4 "real" guns, the rest are reskins of those "real" guns.

Hell, some of the info doesn't even match up with the current gun!

I'm going to state what is wrong with this pack and show you how to fix it.

Things wrong:

- Sounds are bad quality
- Arms go out too far/bad anatomy
- Models too large
- Models have a too large polycount
- Egoistic maker
- Maker won't add fixes other than his own personal broken fixes
- Says he will do it all himself even when offered help or code is fixed
- Is under the impression that his guns are great and everyone loves them
- Says his "computer is broken", though manages to run Blockland enough to make a map (Which is far more needy than your basic coding program)
- Some of the guns are nerf'd to hell and some are OP'd to high heaven
- Guns spam console more than JVS or Props (Which was fixed by Ipquarx, but you won't add it into the pack)
- Poor compiling of weapons, EI, there are 50 folders for the 50 guns

Fixes:

- Replace BF3 sounds with ones not ripped from the game
- Remove second hand from weapon
- Scale the parts in the models
- Remake models with larger parts, give it a more default feel
- Be more Humble/Modest
- Use a program to allow people to push/pull changes made
- Accept that you need help with the weapons, enlist others for help
- Accept that your weapons can be improved greatly
- Stop lying
- Even out weapons with pros/cons for each, such as lower damage for LMGs and more spread, but bigger clip
- Again, let others help with the code
- Make one or two large folders of all the weapons

I like when people are helpful (like this) and not when they flame.



- Egoistic maker
- Is under the impression that his guns are great and everyone loves them
How?


- Says his "computer is broken"


Never said it was broken said I didn't have access to it which I didn't.


- Again, let others help with the code


I haven't been on forum to much so if somebody wanted to help with code I didn't see it. If this did happen can you show me please.


- Stop lying

Scince when was I lying, really I'm just trying to understand.
« Last Edit: July 20, 2012, 03:47:03 PM by Sgt. A Walter »

Some of the PDWs make the shotguns essentially obselete

I haven't been on forum to much so if somebody wanted to help with code I didn't see it. If this did happen can you show me please.

Ipquarx fixed the Console Spam these weapons create. Might want to talk to him about that Sgt.

Console spam every time a dead person presses L
1mb model size

I'm now dedicating my weekend couple months to reskinning the weapon models, removing the hands, resizeing the parts, and reexporting to .dts, bringing 1mb of M16 to around 200-300kb of M16.

Might as well clean up the shoddy coding in it, probably redo the whole code for some. No more ironsights or reloading.

« Last Edit: July 20, 2012, 06:29:46 PM by Darkness ZXW »

You're basically making your own weapon pack, Darkness...

If it turns out well I may use it in the Bluzone, so it'll definately get some attention if you do a good job.

Well, what I'm doing right now is going through the model and basing what it is to make a blocki-er version of it. The code will be based off of basic, no fancy-stuff code.

Sgt.'s models look like they're from a different game right now, they're nice and all, but they aren't Blockland.

I like when people are helpful (like this) and not when they flame.


 How?

Never said it was broken said I didn't have access to it which I didn't.

I haven't been on forum to much so if somebody wanted to help with code I didn't see it. If this did happen can you show me please.
Scince when was I lying, really I'm just trying to understand.
If you didn't have access to it then why did I always see you on BL and you just built a whole TDM.
It's pretty pathetic that you spend all your time putting down everybody else's stuff. It's free anyways.
It took me like 1 minute writing that, we all try to help you improve, and you ignore us. Once again it's pathetic Darkness is fixing these, he shouldn't be doing your job. You owe him lots.
« Last Edit: July 20, 2012, 06:41:28 PM by Ghille »

like i was doing anything, giving me some much needed practice with guns.

also the firing mech in the m4 has like 6700 polys in it wtf
« Last Edit: July 20, 2012, 06:59:59 PM by Darkness ZXW »

like i was doing anything, giving me some much needed practice with guns.

also the firing mech in the m4 has like 6700 polys in it wtf
Can I request not doing hands? Since you are reskinning.

Can I request not doing hands? Since you are reskinning.

removing the hands

No more ironsights or reloading.


Oh thanks, but could you possibly keep reloading? Like maybe my weapons or the Tier Tactical way? If you want to use the system my weapons use (Tactical Weapons) it is Support_Ammo guns along with some code we made that I'll let you use.
« Last Edit: July 20, 2012, 07:18:05 PM by Ghille »

Oh thanks, but could you possibly keep reloading? Like maybe my weapons or the Tier Tactical way? If you want to use the system my weapons use (Tactical Weapons) it is Support_Ammo guns along with some code we made that I'll let you use.

i can do reloading in the default fashion, such as however many hits it turns the gun and plays a clicking sound.