So I was mucking around in BL today and found that the following events...
[X]
- onVehicleSpawn > Vehicle > setScale [2.00]
[X] [100] onVehicleSpawn > Vehicle > setHealth
[X] [200] ohVehicleSpawn > Vehicle > respawn
...Makes the vehicle catch fire and not explode. This only seems to happen on some vehicles and not bots, but is confirmed for the Ball and the Jeep (for me).
Using the Add-On Event_Vehicle. I tried it with default Add-Ons and Event_Vehicle only and it still happened.
I don't know if this is the correct place to post this, maybe I'm blind and didn't see a Bugs section. Never reported one before.
I also don't know if this matters at all, seeing how Event_Vehicle is not a default Add-On. But a lot of people I know use it, and I was able to crash my client doing it.