Blockland Forums > General Discussion
Deathmatches and the Lack Thereof
Katadeus:
I don't know what happened to nice, simple, old school deathmatches. They were always more skill-oriented than TDMs or anything. On the few occasions that I have hosted deathmatches recently, I have barely gotten any visitors. Where did the deathmatches go?
asablief:
They fell victim to "SUPR JAHEL AR PEE" and "TDM!!!!! BUSHEEDEEOS WEPNS"
Katadeus:
Too true, most likely. However, I am hosting one RIGHT NOW RIGHT NOW RIGHT NOW so if ANYONE wishes to join, it's up.
Katadeus:
Oh Satan, oh Satan, the ambiance!
King Leo:
I like good deathmatches.
A good deathmatch for me has to include all of the following:
1) Unique map
2) Decent, balanced weapons
3) A fast-paced gameplay with possibilities for variations.
Most DM-servers fail at 1). 90% of the DM's (excluding those who use the default Afghanistan build) out there have boring maps. Just placing a couple of spawns and red 1x1's with items on them does NOT qualify as a good map. The map needs to be somewhat large, non-duplicated and with a low brickcount. The buildings and terrain must be interesting to look at, but not draw the attention away from the fighting. The default Afghanistan map is a good example, but is overused and should thus be avoided.
There are a couple of good weaponsets, and Bushi's is one of them. What I DON'T like is when people are mixing weapons from different sets together.
3) often goes hand in hand with 1). A nice map doesn't help if it doesn't allow more than 1 way to play. For example: two teams on each side of a bridge. Rushing to the other side might be fun to begin with, but it gets boring after 5 mins or so.