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Pirate RPG

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heedicalking:

i don't yet know if you could do that. you could probably create a bot in their place but i don't think you can actually keep their player there.

Hoogle:

Is this map just for the beta or you planning to keep using it? It seems a little boring and icebergy. Though big maps cant handle water I understand :(

Khepri:


--- Quote from: heedicalking on January 09, 2012, 02:12:33 PM ---i don't yet know if you could do that. you could probably create a bot in their place but i don't think you can actually keep their player there.

--- End quote ---
Rewrite GameConnection::onClientLeaveGame() from scratch. Make it wait a bit and have a seperate function for cleaning up player object?

Fob:


--- Quote from: Hoogle on January 09, 2012, 02:48:06 PM ---Is this map just for the beta or you planning to keep using it? It seems a little boring and icebergy. Though big maps cant handle water I understand :(

--- End quote ---
I'm making a new one atm.

Custard:

Heedicalking, this is perhaps the best project I've seen you pursue yet. please continue! I'm loving it.

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