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Pirate RPG

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Dread:

I would like to apply for Head of Government.

SeventhSandwich:

heed

I'll write you more fixes for the game if you go onto the document I sent you and change the text color of every fixed issue green.

Dexxtter:

So.. Got robbed again. Is there any way to make sure my stuff DOESN'T get stolen when I don't join for a day? OR am I expected to hold all my valuables in my inventory? And i dont feel like wasting the 3 gold I have to make a door EVERY time I want to get inside my house?


Maybe make a door thats lockable and a chance of finding a lockpick in chests?

SeventhSandwich:


--- Quote from: Dexxtter on January 25, 2012, 06:10:41 PM ---So.. Got robbed again. Is there any way to make sure my stuff DOESN'T get stolen when I don't join for a day? OR am I expected to hold all my valuables in my inventory? And i dont feel like wasting the 3 gold I have to make a door EVERY time I want to get inside my house?


Maybe make a door thats lockable and a chance of finding a lockpick in chests?

--- End quote ---
You just gave me a good idea.

What if pirate rpg used JVS doors, but you can place a lock on them that withstands lockpicking based on the metal it's made of. On the flipside however, there should be a lockpicking skill that if your level is high enough, you can overcome these locks and open said door.

So Heed, you should make lockpicks a fairly common item in chests (15% chance maybe or more) and make them level up the skill in 10% intervals every time you lock pick a door. Additionally, make the lockpick have an 80% chance of being consumed and a 20% chance of being destroyed, so that the person has to go find more.

Because after all, isn't the goal of pirate rpg to make finding treasure a huge priority?

That and combat, but right now all we have made is rowboats so let's just work on treasure for now.

Choneis:

I thought this might help

http://www.mediafire.com/?mzgjvgqyryz

At least their is some neat coding in there.
The musket increases damage with range.
And the Blunderbuss decreases damage with range.
The pirate bomb has two throwing modes.


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