Blockland Forums > Modification Help
Pirate RPG
Chrono:
--- Quote from: SeventhSandwich on January 25, 2012, 11:57:56 PM ---You just gave me a good idea.
What if pirate rpg used JVS doors, but you can place a lock on them that withstands lockpicking based on the metal it's made of. On the flipside however, there should be a lockpicking skill that if your level is high enough, you can overcome these locks and open said door.
So Heed, you should make lockpicks a fairly common item in chests (15% chance maybe or more) and make them level up the skill in 10% intervals every time you lock pick a door. Additionally, make the lockpick have an 80% chance of being consumed and a 20% chance of being destroyed, so that the person has to go find more.
Because after all, isn't the goal of pirate rpg to make finding treasure a huge priority?
That and combat, but right now all we have made is rowboats so let's just work on treasure for now.
--- End quote ---
No one's going to lockpick when they can just burn the door down.
--- Quote from: Dexxtter on January 25, 2012, 06:10:41 PM ---So.. Got robbed again. Is there any way to make sure my stuff DOESN'T get stolen when I don't join for a day? OR am I expected to hold all my valuables in my inventory? And i dont feel like wasting the 3 gold I have to make a door EVERY time I want to get inside my house?
--- End quote ---
Looks like you're going to have to use 3 gold every time you want in your house. Tell me, what's more valuable:
The gold, and all the items in your chest, or
3 gold
Edit: Plus, once your building skill gets high enough, it'll be less than 3 gold (eventually)
Dexxtter:
--- Quote from: Chrono on January 26, 2012, 12:44:01 PM ---No one's going to lockpick when they can just burn the door down.
Looks like you're going to have to use 3 gold every time you want in your house. Tell me, what's more valuable:
The gold, and all the items in your chest, or
3 gold
Edit: Plus, once your building skill gets high enough, it'll be less than 3 gold (eventually)
--- End quote ---
I like the lockpick idea because what if the person trying to get in also didn't have anything to light the fire with?
Plus I'm sure pirates use doors.
No money = cant protect stuff? I hardly ever get money from chests.
Chrono:
If you don't have any money then how are you going to make a door in the first place?
Dexxtter:
Crafting? Didn't think this through.
Edit: Found a way to keep people from seeing my chests. <_>
Mecha:
PRPG is cool and all, but there's one thing that irks me (no its not the death penalty)
What I expected
What I got
(but everyone has a pirate hat on)