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Pirate RPG
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Dexxtter:
What I expected of first boat you make: Raft

What we got: Rowboat
Mecha:
Seriously - It feels like a pirate themed runescape right now.
I understand that it's beta and shizz, but it kinda lacks treasure. it's no fun right now - If you can, make NPC villages that we can plunder or protect?

Pre-make some starting areas, and make a more... "Carribean" map.
Dexxtter:

--- Quote from: Mecha on January 26, 2012, 03:06:57 PM ---Seriously - It feels like a pirate themed runescape right now.
I understand that it's beta and shizz, but it kinda lacks treasure. it's no fun right now - If you can, make NPC villages that we can plunder or protect?

Pre-make some starting areas, and make a more... "Carribean" map.

--- End quote ---


It's a lot funner when you have friends playing with you. It makes finding treasure and traveling a lot easier/fun.
Chrono:
What really bothers me is the combat.

Pirates and marines (esp in one piece) are both known to not wear armor, yet everyone is wearing it pretty much reducing 10-50+% damage.
Actually, since Heed completely changed how defense works, wearing full steel armor, having 141 defense and haki, will reduce a level 1 bullet to 0.19 damage. Sure it's 1 marksman vs a fully equipped maxed out player, but then you look at level 141 marksman:
Bullet will do 72.2118 damage.
Make it a crit: 144.4236
Divided by 188.75 from armor/defense/haki
0.76516 damage from each bullet.
x3 from trishot:
2.29547
Players have 100 health.
It will take 44 Trishot hits assuming all 3 critical.

Lot of math explaining how fights will take hours to get anywhere right?





Then, suddenly potions get involved and no one can die.
heedicalking:
armor is being cut but i needed a way to test armor system before actually introducing other defense techniques, haki, and devil fruits.
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