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Clock eventing
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comedy101experiments:
How do I event a clock?
blocklandiansprofile:
Delay And Increment Brick Count.
K2Dionysus:

--- Quote from: blocklandiansprofile on December 31, 2011, 07:04:22 PM ---Delay And Increment Brick Count.

--- End quote ---

Is a very tedious way of eventing a clock. Use fire relay events. They're more useful and funnier to use later on.
Lugnut:

--- Quote from: K2Dionysus on December 31, 2011, 07:17:19 PM ---Is a very tedious way of eventing a clock. Use fire relay events. They're more useful and funnier to use later on.

--- End quote ---
Is a required way.

[33] onActivate>Self>FireRelay
[1000] onRelay>Self>FireRelay
onRelay>NameBrick [SECONDS]>incrementPrintCount


on brick
[SECONDS]
onPrintCountOverflow>namedbrick[MINUTES]>INCREMENTPRINTCOUNT
Orthone:

--- Quote from: Lugnut1206 on December 31, 2011, 07:32:37 PM ---Is a required way.

[33] onActivate>Self>FireRelay
[1000] onRelay>Self>FireRelay
onRelay>NameBrick [SECONDS]>incrementPrintCount


on brick
[SECONDS]
onPrintCountOverflow>namedbrick[MINUTES]>INCREMENTPRINTCOUNT

--- End quote ---
Not true.

     0 onActivate -> Self -> IncrementPrintCount -> 9
     0 onActivate -> Self -> IncrementPrintCount -> 1
1000 onPrintCountOverflow -> Self -> IncrementPrintCount -> 9
1000 onPrintCountOverflow -> Self -> IncrementPrintCount -> 1
     0 onPrintCountOverflow -> Stuff that happens every second.
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