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| Clock eventing |
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| comedy101experiments:
How do I event a clock? |
| blocklandiansprofile:
Delay And Increment Brick Count. |
| K2Dionysus:
--- Quote from: blocklandiansprofile on December 31, 2011, 07:04:22 PM ---Delay And Increment Brick Count. --- End quote --- Is a very tedious way of eventing a clock. Use fire relay events. They're more useful and funnier to use later on. |
| Lugnut:
--- Quote from: K2Dionysus on December 31, 2011, 07:17:19 PM ---Is a very tedious way of eventing a clock. Use fire relay events. They're more useful and funnier to use later on. --- End quote --- Is a required way. [33] onActivate>Self>FireRelay [1000] onRelay>Self>FireRelay onRelay>NameBrick [SECONDS]>incrementPrintCount on brick [SECONDS] onPrintCountOverflow>namedbrick[MINUTES]>INCREMENTPRINTCOUNT |
| Orthone:
--- Quote from: Lugnut1206 on December 31, 2011, 07:32:37 PM ---Is a required way. [33] onActivate>Self>FireRelay [1000] onRelay>Self>FireRelay onRelay>NameBrick [SECONDS]>incrementPrintCount on brick [SECONDS] onPrintCountOverflow>namedbrick[MINUTES]>INCREMENTPRINTCOUNT --- End quote --- Not true. 0 onActivate -> Self -> IncrementPrintCount -> 9 0 onActivate -> Self -> IncrementPrintCount -> 1 1000 onPrintCountOverflow -> Self -> IncrementPrintCount -> 9 1000 onPrintCountOverflow -> Self -> IncrementPrintCount -> 1 0 onPrintCountOverflow -> Stuff that happens every second. |
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