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Fall damage sensitivity
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function PlayerType::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
     if(%damageType == $DamageType::Fall || %damageType == $DamageType::Impact)
     {
     //Sound stuff
     }
Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
}
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