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Fall damage sensitivity
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Greek2me:
I know there's water impact sounds for players, so I'll bet there's sounds for the other things.
Kniaz:
I'm having a bit more trouble than I thought.

I'm trying out Destiny's method and am not trying to implement a sound effect just yet. Is it possible to have an example? If it isn't too much trouble s:
Kniaz:
Wait, disregard that- looks like all I needed was one small line of code:


--- Code: --- minImpactSpeed = "x";
--- End code ---

-.-"

Now to work in a sound effect. Will I need to create an explosion upon impact damage?
Amade:
serverPlay3d(Position, SoundDatablock);
SWAT One:

--- Quote from: Kniaz on January 06, 2012, 09:22:44 PM ---Wait, disregard that- looks like all I needed was one small line of code:


--- Code: --- minImpactSpeed = "x";
--- End code ---

-.-"

Now to work in a sound effect. Will I need to create an explosion upon impact damage?

--- End quote ---
bonecrunch.wav
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