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| Demian:
I made the sawblade model face (the sharp end) +Y axis if it helps. (Edit: New model.) |
| Destiny/Zack0Wack0:
If the X axis is the long bit, then brickSizeX is wrong (it should be 6 and y should be 1). Fix that and then you just need to rotate "3 0.5 2.4" by the brick's angle like I said earlier. --- Code: ---switch(%brick.getAngleID()) { case 0: case 2: %box = "3 0.5 2.4"; case 1: case 3: %box = "0.5 3 2.4"; } --- End code --- That should work. |
| Slicksilver:
--- Quote from: Kalphiter on January 05, 2012, 07:06:06 PM ---What kind of crazy system has Z as not being height? --- End quote --- Pretty much every game engine outside of torque. I hate it. Graphs should be XYZ in this format: |
| Xalos:
X, Y, and Z are in order from easiest to hardest based on continual motion, IMO. X: If you walk forward it's incredibly easy. Y: If you walk to the right it's kind've awkward. Z: If you walk up you're laying on the ground wondering why the forget you did that. Edit: Oops, bump. |
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