I have noticed something rather odd while trying to modify the mini-game system.
miniGameCanDamage( obj, col ) is not invoked (called, executed, whatever) when damage should be applied unless a mini-game is currently active or has ever been active. Is there anything I can do to make this function run at any time?
Another question: What is the best way to determine the client of an object of pretty much any type, including but not limited to players, bots, projectiles, explosions, bricks, items and vehicles?