Blockland Forums > Modification Help
Coding Mentor Needed
Boomerangdog:
--- Quote from: Superb on January 09, 2012, 08:21:58 PM ---I can help whenever, just add me on RTB Connect, name is infiniteLoop.
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Okay, I will add you, ended up all FFSO wanted was DRPG, so I will add you.
Superb:
--- Quote from: Boomerangdog on January 09, 2012, 08:27:25 PM ---Okay, I will add you, ended up all FFSO wanted was DRPG, so I will add you.
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Okay.
--- Quote from: Greek2me on January 09, 2012, 08:25:09 PM ---That's who you are!
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:cookieMonster:
Brian Smithers:
This is what you get for looking at DRPG as your first piece of code
but on a reasonable topic I'll help if you ask me. Though honestly - you can't be taught how to code. The real way to learn to code is to just loving look at a piece of code, change a few things, see how it changes things. This way you learn what effects what. You can ask help from the forum at any time. Then when you understand how what does what and who does who and what effects what, then you can move on to some cut and pasting, copying from several different mods to make a new mod. This way you'll learn how to debug. When things don't work out - echo is your friend. Then by this time you'll understand the process of debugging and the parts of coding you should know. You can now write scripts and have fun.
Katadeus:
I am somewhere in the center stages. I still suck at putting together code on my own, however many scripts I look at, and the few scripts I have tried have sometimes almost worked. However, playertypes (non-modeled) are a really good way to get a first useful add-on in-game. I've made maybe seven already.
Lugnut:
I dunno about you guys, but I started with eval/command line code.
I then graduated into dumping it into a file and then executing the file and such.