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CityRPG
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jes00:

--- Quote from: CityRPG on January 12, 2012, 12:10:33 PM ----Lots of stuff-

--- End quote ---
That's awesome!
Hoogle:
A suggestion for clues.. the criminal can return to the scene of the crime and try and remove the clue. Though this would be extremely perilous and have a great penalty.
CityRPG:

--- Quote from: Hoogle on January 12, 2012, 12:27:18 PM ---A suggestion for clues.. the criminal can return to the scene of the crime and try and remove the clue. Though this would be extremely perilous and have a great penalty.

--- End quote ---
Too much chance for abuse. I don't see the point. The idea is to not make your crime scene in an obvious place.
CityRPG:
If you're curious about mining/woodcutting, it works as it did before, just a little improved.

http://i.imgur.com/cfaJK.jpg

Both resources crunch into raw plastic. Raw plastic looks like this. The different sizes are related to how much plastic each one holds. You have 30 seconds to claim your plastic, otherwise anyone can pick it up.
Blastdown:
This is sounding quite promising and fun, and the different GUIs/UIs/models are looking quite nice.
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