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CityRPG

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CityRPG:

I've sent an email to the guy that was doing my modes last. Sadly, I forgot his in-game name. If he doesn't reply I'll probably have to force Phydeoux to do it. I don't know anyone else who would be able to do it expediently. Bushido hates my guts lol

CityRPG:

Also, if there were any glitches involving default game material in old versions of CityRPG, I want to know about it.

Already fixed:
- Easily abused events removed.
- Wanding players now has no affect.
- Hammering players does no damage.
- Hammering vehicles does nothing.

Hoogle:

Will vehicles have no damage? I remember in an early city you hosted you decided to disable damage. It can get annoying when people walk on the road right into the path of a car, ect.

Ipquarx:

So, would you have any use for my multi-clienting preventer?
If so i can send it to you.

But besides that, beurocrats (or however you spell it) can just put tax notices on whatever shops they want? Am I the only one that thinks that personal bias could mean huge taxes for specific shops for no reason?

CityRPG:


--- Quote from: Hoogle on January 13, 2012, 12:09:01 PM ---Will vehicles have no damage? I remember in an early city you hosted you decided to disable damage. It can get annoying when people walk on the road right into the path of a car, ect.

--- End quote ---
Only if crime is enabled.


--- Quote from: Ipquarx on January 13, 2012, 12:32:29 PM ---So, would you have any use for my multi-clienting preventer?
If so i can send it to you.

--- End quote ---
I already have the code in to prevent multiple clients.


--- Quote from: Ipquarx on January 13, 2012, 12:32:29 PM ---But besides that, beurocrats (or however you spell it) can just put tax notices on whatever shops they want? Am I the only one that thinks that personal bias could mean huge taxes for specific shops for no reason?

--- End quote ---
That's how it'd work, yes. The point was Bureaucrats were supposed to be reviled and loathed, as their nature would be self-serving and biased.

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