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CityRPG

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phydeoux:

If you buy a vehicle, is it a one-time-buy or a one-time-spawn?
Say I bought that Turismo for $30k and spawned it into my garage, then went for a drive. I get killed and the Turismo is stolen by a criminal, then he wrecks and destroys it.
When I go back to my garage will I be able to respawn my Turismo, or do I have to spend another $30k?

CityRPG:

Respawning is free of charge... unlesss it gets stolen.

There are particular lots that generate a sales area for illegal goods. Stolen crates, weapons, and stolen vehicles. If your vehicle is carjacked and successfully sold by a thief in a "Shady Area", you will lose that vehicle until you use the Police GUI and pay something like 20% of its original price to get it back. This is the same cut that the criminal gets for selling the vehicle.

Selling vehicles is risky. Cops can visually identify a sales in the process. Sales also leave long-lasting clues, which I will have to cover here shortly.

phydeoux:

That sounds like a pretty freaking awesome system.

Gadgethm:

I remember the GUI-less version that got leaked.  Pretty fun to play around with though it had a lot of features that were unimplemented or purposefully broken.  I fixed it up a bit, hosted my own and had my own taste of CityRPG drama.  Not fun.  Especially when my copy was leaked by a "friend."  Now it sticks with me.  I still get people who think I worked with Iban to create this mod.  Jesus.  Worst thing I ever did was open that damn zip.

Anyway, glad to hear a good, well run version is in development.  Don't let it out of your sight.  Oh, and I find the most fun systems are the ones that don't turn into city based DM's.  If there's a way to keep the RP in CityRPG, do it.

Robo Dude:

Could there be like a licence for driving vehicles if your caught driving one either pay a fee?

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