Blockland Forums > Modification Help
CityRPG
<< < (45/209) > >>
Firecycle:
Where are the Factory Employees on the Job chart?
CityRPG:

--- Quote from: Firecycle on January 14, 2012, 04:37:49 PM ---Where are the Factory Employees on the Job chart?

--- End quote ---
... Keen eye.

Factory Workers are omitted accidentally. I'll wire that in.

Factory Workers are the only job tier that have have no second or third level, aside from the Rogue. Unlike other jobs, Factory Workers are dead-end. While they make better money than most laborers, what they learn at their job will not help them succeed anywhere else, and the EXP they earn only make them better at working in factories.

While laborers earn less, they can eventually become Foremen, which work extremely fast, especially in groups, and procure more gems from rocks than standard miners. However, the standard laborer earns less even a rudimentary factory worker, so picking between money and career is important.


Also, thank you Phydeoux for your first contribution to the game mode.



This hat is more than just fancy. Since client-code can determine what images an object has mounted without communicating with the server, I can efficiently change the crosshair and give other warnings when aiming directly at the mayor, to prevent misfire and give even the most thoughtless of players a last second chance to consider how badly they're loving themselves over.
Firecycle:

--- Quote from: CityRPG on January 14, 2012, 04:42:43 PM ---... Keen eye.

Factory Workers are omitted accidentally. I'll wire that in.

--- End quote ---

Neato.

You also made a spelling mistake in the arms dealer description, I'm not making a big deal of it, just thought you should know.


--- Quote from: CityRPG on January 14, 2012, 04:42:43 PM ---Factory Workers are the only job tier that have have no second or third level, aside from the Rogue. Unlike other jobs, Factory Workers are dead-end. While they make better money than most laborers, what they learn at their job will not help them succeed anywhere else, and the EXP they earn only make them better at working in factories.

While laborers earn less, they can eventually become Foremen, which work extremely fast, especially in groups, and procure more gems from rocks than standard miners. However, the standard laborer earns less even a rudimentary factory worker, so picking between money and career is important.

--- End quote ---

Yeah, you need to provide more incentive to be a Factory worker OR a labourer, IMO. Especially if you're still gonna have resources.  Maybe the factory owner could provide apartments that the worker wouldn't need to pay tax for? that's just a thought.
phydeoux:
I think Factory Workers vs Laborers sound just fine the way they are. Giving workers tax-free housing would throw it way off balance, because then the workers are earning more money than laborers, and would get to spend much less of it to live. If this was the case then I wouldn't bother with any other job, i would just be a factory worker for a cheap home, easy money, and stuff my bank full of cash.
Firecycle:

--- Quote from: phydeoux on January 14, 2012, 05:53:46 PM ---I think Factory Workers vs Laborers sound just fine the way they are. Giving workers tax-free housing would throw it way off balance, because then the workers are earning more money than laborers, and would get to spend much less of it to live. If this was the case then I wouldn't bother with any other job, i would just be a factory worker for a cheap home, easy money, and stuff my bank full of cash.

--- End quote ---

Okay, so that's a bad idea, but if you're still using the resource system (Where if no one mines for ores you can't buy items) you need to give people a reason to be a labourer.
Navigation
Message Index
Next page
Previous page

Go to full version