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| CityRPG |
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| CityRPG:
--- Quote from: Scout31 on January 14, 2012, 06:00:26 PM ---The factory owners set a buy/sell price, so they'll probably jack up prices at the beginning to form a monopoly *Eyes Brian* --- End quote --- Yeah, I'm going to have to find a way to jack up taxes or something so that people who just slide the sliders all the way in one direction go bankrupt and their stuff explodes. |
| Brian Smithers:
--- Quote from: CityRPG on January 14, 2012, 06:15:04 PM ---go bankrupt and their stuff explodes. --- End quote --- Please make this literally happen. |
| Firecycle:
How about the employees get paid more or less depending on how long their in the factory lot. Would that work with what you have in mind? |
| CityRPG:
--- Quote from: Badspot on January 14, 2012, 06:15:14 PM ---So that you cannot trivially make an aim bot in script. --- End quote --- My hat thing is a no go. You can't track in which direction the player is looking. |
| Kalphiter:
Are factories going to be self-contained units where laborers have a safe place, isolated from other people such as criminals? Also, can a food lot be attached to a factory? |
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