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| CityRPG |
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| CityRPG:
--- Quote from: Kalphiter on January 14, 2012, 06:25:05 PM ---Are factories going to be self-contained units where laborers have a safe place, isolated from other people such as criminals? --- End quote --- Factory Security is totally dependent on the owner of the factory. Police will hopefully be smart enough to profile these areas for pickpockets. --- Quote from: Kalphiter on January 14, 2012, 06:25:05 PM ---Also, can a food lot be attached to a factory? --- End quote --- No. That's cheating. A smart grocer will set up near a factory, however. |
| Firecycle:
How does the Profiteer work? |
| CityRPG:
--- Quote from: Firecycle on January 14, 2012, 06:27:08 PM ---How does the Profiteer work? --- End quote --- Right now, it doesn't. Profiteer and Bureaucrat are the last 2 jobs I need to give duties. They're on my to-do after the election stuff. It will work, however, by buying crates from factories and transporting them to the lot. |
| Firecycle:
--- Quote from: CityRPG on January 14, 2012, 06:28:22 PM ---Right now, it doesn't. Profiteer and Bureaucrat are the last 2 jobs I need to give duties. They're on my to-do after the election stuff. --- End quote --- Okay, how is it going to work? Do you know yet? |
| CityRPG:
--- Quote from: Firecycle on January 14, 2012, 06:29:26 PM ---Okay, how is it going to work? Do you know yet? --- End quote --- Turtle edit: It will work, however, by buying crates from factories and transporting them to the lot. Crates will cause it to automatically expand vertically. |
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