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| CityRPG |
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| CityRPG:
I'm going to take the time out to add in what you suggested. I'll give weapons "tiers", so that if you have an Sniper Rifle, AK-47, and Handgun you'll equip the Sniper Rifle. Going to have to hack up some stuff, though, sadly. Here's a list of mount points and how they're being used, and what they actually are. Lots to keep track of mentally. v_v Slot 0 Right Hand WeaponSlot 1 Left HandWeapon BackpackSlot 2 BackSpecial FXSlot 5 HeadHats / Gas Mask |
| Bushido:
so wait you were serious about that 'bagdhad' thing aww. i was hoping for some 1920s great-depression era gang wars or something. or maybe that was just the vibe i was getting from 'clues' |
| Firecycle:
--- Quote from: Bushido on January 15, 2012, 02:21:23 PM ---so wait you were serious about that 'bagdhad' thing aww. i was hoping for some 1920s great-depression era gang wars or something --- End quote --- You could Mod it yourself. Probably. |
| CityRPG:
Okay, there's some really gay error that causes hats mounted to the head not to show up, but they work fine if mounted to the back. If I mount SFX to the head, they do appear. So I'm mounting special effects to your face and your hats on your spine. I love code. EDIT: but if I mount the hats to your back they don't sync with your head asdkjasd;askjsdfsdfsd |
| Bushido:
do you really need hats though |
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