Blockland Forums > Modification Help
CityRPG
Bushido:
well it's not literally supposed to me an M16. all it has to be is distinct from the generic assault rifle aesthetically to give sort of a contrast between 'bad/neutral guys' and 'good/corrupt but still generally lawful' guys
it's just that the m16 is stereotyped as a good guy gun, and the ak47 is stereotyped as a bad guy gun
just like how revolvers immediately bring to mind private investigators and cowboys and how tommyguns bring up al capone or private ryan
CityRPG:
--- Quote from: Bushido on January 15, 2012, 06:08:26 PM ---well it's not literally supposed to me an M16. all it has to be is distinct from the generic assault rifle aesthetically to give sort of a contrast between 'bad/neutral guys' and 'good/corrupt but still generally lawful' guys
--- End quote ---
If I were to have different style weapons, they would be carbon-copies of one another, just a different model.
Weapon states would be like:
1. Normal
2. Firing
3. Ammo Check
4. No Ammo
5. Unload Mag
6. Insert Mag
Unload Mag removes the clip, and if the player interrupts the process at this point or has no more bullets in their stockpile, the gun remains without a clip, showing it has no ammo.
Inserting a Mag would remove the bullets from your stockpile and put them into a clip, then reinsert the clip.
The weapon would need the following states:
1. Item Pose (Laying on the ground, different model, no states to it)
2. Default
3. Unload
4. Reload
5. rooster (Pull back the hammer or whatever the forget it is that chambers the first round)
Bushido:
--- Quote from: CityRPG on January 15, 2012, 06:11:52 PM ---If I were to have different style weapons, they would be carbon-copies of one another, just a different model.
--- End quote ---
this is precisely what i was getting at
except for the lack of revolvers, which sort of saddens me.
--- Quote from: CityRPG on January 15, 2012, 06:11:52 PM ---Weapon states would be like:
1. Normal
2. Firing
3. Ammo Check
4. No Ammo
5. Unload Mag
6. Insert Mag
Unload Mag removes the clip, and if the player interrupts the process at this point or has no more bullets in their stockpile, the gun remains without a clip, showing it has no ammo.
Inserting a Mag would remove the bullets from your stockpile and put them into a clip, then reinsert the clip.
The weapon would need the following states:
1. Item Pose (Laying on the ground, different model, no states to it)
2. Default
3. Unload
4. Reload
5. rooster (Pull back the hammer or whatever the forget it is that chambers the first round)
--- End quote ---
we can't hide nodes on guns, so you can't really hide magazines or anything. though feasibly i could just have animations only appear in first person and hide magazines outside the player's view
CityRPG:
Monty just hid them inside the gun, lol.
Bushido:
how ghetto