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CityRPG
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Bushido:
which is fairly accurate to actual bureaucracies

sadly.
Böltster:

--- Quote from: CityRPG on January 15, 2012, 08:17:45 PM ---I think we just found a purpose for the Bureaucrats. They could provide "Tax Breaks" based on property management or something. They could only give a few tax breaks a day, so they'd have to choose carefully, but they'd count as points for some sort of refund system that'd occur once a month to provide another small trickle of income.

--- End quote ---
yeah i like the sound of that
Custard:
hooray for corruption! haha
Gadgethm:
The thing with the weapons... what about small handguns that you can hide?  That's the whole point of a pistol for muggers, so they can get close then pull out a gun and demand money.  Maybe add weapons like holdout weapons from Fallout NV or something.  Or maybe just not show pistols at all?
CityRPG:

--- Quote from: Gadgethm on January 15, 2012, 08:34:50 PM ---The thing with the weapons... what about small handguns that you can hide?  That's the whole point of a pistol for muggers, so they can get close then pull out a gun and demand money.  Maybe add weapons like holdout weapons from Fallout NV or something.  Or maybe just not show pistols at all?

--- End quote ---
I'm tempted to add in a mugging system. A quick cinematic a player can engage another player in to take all their money. Enable Crime -> Look at Player -> Right Click
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