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| CityRPG:
Unless I have an actual changelog with modified code excerpts I can't just keep working without knowing what's been done. I'll use Notepad++ to compare differences, but there's a lot of really root issues I need to take care of. The gamemode system is garbage and needs to be 100% redone for starters. |
| CityRPG:
I'm also taking suggestions for stuff Mayors should be able to buy for the city. City Coffers are provided on a per-tick basis on a large number of factors. I'm going to give Cops and SWAT Officers basic items by default, but the PD can buy Upgrades. Buying a PD Vehicle, Adding Weapons (like Shotguns for Cops, Tear Gas for SWAT), and maybe even Body Armor / Crowd Control Helmets for dealing with incoming damage, making them more lethal and able to withstand injury better than the people they're after. On the other hand, I want things like frivolous spending. The registration of city holidays (Hail to the Mayor Day, Mayor's Birthday). Also Embezzlement. I think the Mayor will be able to purchase vehicles for themselves, and simply transfer money to their bank account. |
| Barnabas:
Public procurement would be an interesting addition when it comes to building newer/larger civic buildings just for the sake of prosperity. You can even add corruption, bribes, and other nasty things into that mix too. Seriously, white-collar crime might be fun in a different way than bashing lumberjacks with a hammer and taking their stuff. |
| CityRPG:
I want to make crime and punishment a huge thing for the mod. I'm going to add lots of petty crimes as well in the distant future, like adding ways for criminals to take stuff from sales bricks. I'll have to add like, population limits for this stuff or make it so you cant steal from offline store owners. |
| Crøwn:
When will you be hosting it? |
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