Blockland Forums > Modification Help
CityRPG
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CityRPG:
I wouldn't need to make a job for it. There doesn't need to be a job for every possible activity.

In CityRPG v2, I made a checkbox on the sellItem event that would allow you to sell to felons anyways, but would be a mega crime if you were witnessed by a cop. I can just do that again.
SeventhSandwich:
the problem with that is that it won't get witnessed unless the police constantly hang around shops which is sort of unrealistic.

Maybe all gun deals can leave a clue, and you have to pay someone to clean it up?
Custard:
If the dealer sells the guns, he's going to receive a criminal record. After this record is received, the police will pursue him. After said dealer is in prison, the store will be shut down so the dealer does not receive pay while in jail.

All purchasing clients will be pursued as well.
Nexus:

--- Quote from: CityRPG on January 15, 2012, 03:55:47 PM ---While this is a decent prospect, and since the environment of buying parts would be totally controlled (e.g. I could make it so you can have a peg leg for one foot only), the amount of code that would be required to totally reconstruct the Avatar GUI with new constraints would be a bit excessive for the trivial matter of prettying up your in-game look...

--- End quote ---

Or just do something where if they pay for a perk, the server will accept the avatar setup from the already existing avatar gui, instead of ignoring it and saying "nope you look like this buddy"
SeventhSandwich:

--- Quote from: Custard on January 16, 2012, 07:01:29 PM ---If the dealer sells the guns, he's going to receive a criminal record. After this record is received, the police will pursue him. After said dealer is in prison, the store will be shut down so the dealer does not receive pay while in jail.

All purchasing clients will be pursued as well.

--- End quote ---
This whole thing would be invalidated if anyone can drop guns for sale.

Maybe the mod needs to restrict people from dropping any weapons?
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