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CityRPG
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CityRPG:
I'll add that right under burning babies.
Arcturus:
What about Goods Convoys?
Like delivery trucks and large freight/cargo trucks that carry various goods to a location (I.E. a factory or store/market)
This could be useful, considering the fact that we do have the vehicles that do fit the category.
CityRPG:
In order for the Profiteer to work correctly, I will need a transport vehicle. The amount of refined plastic required to build a fully operational skyscraper will be in the hundreds of thousands. Moving that one crate at a time is extremely impractical.
phydeoux:

--- Quote from: CityRPG on January 11, 2012, 07:43:52 PM ---In order for the Profiteer to work correctly, I will need a transport vehicle. The amount of refined plastic required to build a fully operational skyscraper will be in the hundreds of thousands. Moving that one crate at a time is extremely impractical.

--- End quote ---
will you make that an occupation? A person can reach a position where their job is to basically safely drive a transit truck from point A to point B, and get paid for each successful run. This opens up a new crime, which is obviously destroying the truck for nothing but dems, or stealing and delivering to a shady lot for black market profit.
CityRPG:
The number of profiteers will be extremely limited.

There is a mission system in infancy I have richarded around with, but never finished. The amount of GUI work would be immense. I have other things above it on the priority list, like a scrolling toolbar to accommodate 100+ inventory items, a dynamic map, etc.

If the mission system gets off the ground, sure, truck drivers that get jobs n stuff would be neato burrito, but until then, people have to buy their own trucks.

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