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CityRPG
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mawty:

--- Quote from: CityRPG on January 28, 2012, 01:20:52 PM ---I spent this morning kind of separating out the saving system.



The complex saving system I wrote up can now have multiple instances that run seamlessly together. The entire project is more organized as a result.

--- End quote ---
i agree
Brian Smithers:
Yay! Progress!
CityRPG:
Knil will be our server host. I have set up his box for control and basically it's good to go. I need to add in a few other choice add-ons, but aside from that it's very lean in terms of content. CityRPG was designed to be all-in-one.

RTB will continue to be utilized as a distribution center for all client updates.

As for add-ons:

--- Code: ---// Custom
$AddOn__GameMode_CityRPG = 1;

// Bricks
$AddOn__Brick_Pole = 1;
$AddOn__Brick_PrintCubes = 1;
$AddOn__Brick_ExtraRamps = 1;
$AddOn__Brick_Wedge = 1;
$AddOn__Brick_InvertedCorners = 1;
$AddOn__Brick_Window = 1;

// Tools
$AddOn__Tool_Duplicator = 1;
$AddOn__Tool_Fill_Can = 1;
--- End code ---
phydeoux:
Needs fences too.
Fence Bricks
Wire Fence
SeventhSandwich:
I have a really cool (in my opinion) suggestion for Cityrpg.

What if burglars could raid shops and stuff and if nobody noticed them, get away scott free?

But what if the shop owner can install a security camera that if someone commits a crime in it's view, they drop a clue?

Would be a cool addition, plus it would add to the realism factor.
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