Blockland Forums > Modification Help
CityRPG
CityRPG:
I like how eating works now. It's not required to do anything, you can go around starving and play just fine. However, actually buying something from stores will greatly improve productivity in every aspect of the game.
I'm tempted to add in some belly rumble sounds that nag you to eat every X minutes, though. It's important for the economy that merchants have customers.
SeventhSandwich:
--- Quote from: CityRPG on January 29, 2012, 04:04:55 AM ---I like how eating works now. It's not required to do anything, you can go around starving and play just fine. However, actually buying something from stores will greatly improve productivity in every aspect of the game.
I'm tempted to add in some belly rumble sounds that nag you to eat every X minutes, though. It's important for the economy that merchants have customers.
--- End quote ---
Those improvements need to be really significant because the fact you can't die from hunger really makes eating seem hardly important at all.
Also considering the necessary capital to open a restaurant is little in comparison to something such as a gun shop or a skyscraper/profiteer business or whatever it is, it's what most people who are trying to work their way up the business chain will start at.
Maybe billboard lots where you can buy time with your name up on it saying like, Come <service>, at <player>'s <shop goes here> would help create a hierarchy of which store is the best.
So if Bill the grocer wanted to advertise it would say, "Come buy food at Bill's grocery store!"
That way thriving businesses can become even better, and it will deter criminals from opening grocery stores and selling food to all their comrades at cost. Cooperative businesses can go to hell C:
TwenteFreak:
This looks great.
Khepri:
Earn benefits for eating maybe.
CityRPG:
I'll be spending most of today reworking the clue system so it is more dynamic. I want things to make a little bit more sense and have demerits be a little bit more intuitive. I'll keep you guys posted if any core functionality changes.