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CityRPG

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Brian Smithers:

Make it so each clue has like parts and pieces that if you get them all, you can figure out the criminal.
Like, if someone runs over someone with a car, there can be broken bones laying around somewhere, and the license plate, then if you bring those 2 to the Police Office, you can put together the clues and get the person. Then you have to get an arrest warrant, THEN you can get them.
Though if a cop visually sees someone shoot someone in the face, then bang.
Just an idea though.

CityRPG:


--- Quote from: Brian Smithers on January 29, 2012, 05:20:59 PM ---Make it so each clue has like parts and pieces that if you get them all, you can figure out the criminal.
Like, if someone runs over someone with a car, there can be broken bones laying around somewhere, and the license plate, then if you bring those 2 to the Police Office, you can put together the clues and get the person. Then you have to get an arrest warrant, THEN you can get them.
Though if a cop visually sees someone shoot someone in the face, then bang.
Just an idea though.

--- End quote ---
There is an item limit built into the game. Weapons do not disappear, cash has a 1 minute life time, ores from rocks and trees are all items, and clues are also items. If the item quota is reached all this breaks. I have to be conscious about numerations.

Also, that's way over-complicated. You just saw a car maul some dude over. Why do I need to bring torn off limbs to a PD to incriminate them?

mawty:


--- Quote from: CityRPG on January 29, 2012, 05:23:40 PM ---There is an item limit built into the game. Weapons do not disappear, cash has a 1 minute life time, ores from rocks and trees are all items, and clues are also items. If the item quota is reached all this breaks. I have to be conscious about numerations.

Also, that's way over-complicated. You just saw a car maul some dude over. Why do I need to bring torn off limbs to a PD to incriminate them?

--- End quote ---
when your in jail can you drop the soap??? (good addition to the game, adds more realism)

Brian Smithers:


--- Quote from: Steam Before You Shouted at me ---Brian Smithers: iban, a good way to limit crime is to make bots attempt to arrest criminals when they reach a certain amount of demerits.

--- End quote ---


CityRPG:

Civilian bots are a dream of mine. After I fix up ZAPT with a proper AI system I will consider bots.

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