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CityRPG

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CityRPG:

It works like this.

1. Laborers mine. They get plastic. They sell plastic for $0.25 - $1.00 a piece.

2. Factory Workers refine. They work in a Factory Owner's factory and generate profit by working specific bricks. These bricks will generate profit, which can be split 25/75 through 75/25 with the Worker/Owner.

3. Factory Owners sell. Refined Plastic is a required material for everything.

4. Consumers buy. To build, you must have plastic. To sell items, you must have plastic. To sell vehicles, you must have plastic. To sell food, you must have plastic to get profit. The last one is an exception. Food is important and food stores must remain open. If you run out of refined plastic, your store will simply generate no profit from sales and prices will be noticeably higher.

5. Consumers work. Since labor jobs actually cause you to become hungrier faster than idle professions, you must then go out and buy your own final product. Failure to be well fed as a laborer cripples productivity to almost nothing.


This is the economy of CityRPG. It is the plastic market.



--- Quote from: phydeoux on January 30, 2012, 10:03:13 PM ---No shop owners will be able to eventually pay the base price for less right? Ive had a problem with say shop owners only having to pay $1000 or a gun to sell and shop keepers has to pay $1200
This tore apart any chance of competition because the shop owner would sell for a price the shop keeper couldnt.

--- End quote ---
Base prices are as you would imagine. They cannot be manipulated.

phydeoux:

Makes sense to me. I like it. Though i forsee idiots selling at lowest profit, thusly ruining my chances of creating cartels to become rich!

CityRPG:


--- Quote from: phydeoux on January 30, 2012, 10:11:51 PM ---Makes sense to me. I like it. Though i forsee idiots selling at lowest profit, thusly ruining my chances of creating cartels to become rich!

--- End quote ---
Literally everyone does that. They don't understand the sliders or just aim for the cheapest price. I'm desperate to find a way to punish people who try to viciously undercut those trying to make legitimate profit.

I've always really wanted to make a C4 bomb to destroy shops, but I hate the idea of blowing up builds. :\

Brian Smithers:

Does that mean I start on top of the econimic pyrmid?

CityRPG:


--- Quote from: Brian Smithers on January 30, 2012, 10:14:02 PM ---Does that mean I start on top of the econimic pyrmid?

--- End quote ---
Technically. There needs to be a factory for there to be products.

Think of it like SimCity. Just because you're an industrial zone does not mean you are rich. I gave you very little money, so you'll probably have to buy a 16x16 lot or so and build a tiny furnace or something.

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