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CityRPG
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CityRPG:
You guys are going to laugh at this, but I had an odd idea while thinking about multiple clients and cheating.

Instead of just barring anyone from joining twice, what if I allowed for a secondary client, but made it so that they were a dog...? They wouldn't be able to do anything productive (except maybe build), and any demerits they earned would be tied to their main profile, but they'd still be allowed to play. If the first client left, the dog would respawn as a normal player.
pecon98:

--- Quote from: CityRPG on January 31, 2012, 01:21:28 PM ---You guys are going to laugh at this, but I had an odd idea while thinking about multiple clients and cheating.

Instead of just barring anyone from joining twice, what if I allowed for a secondary client, but made it so that they were a dog...? They wouldn't be able to do anything productive (except maybe build), and any demerits they earned would be tied to their main profile, but they'd still be allowed to play. If the first client left, the dog would respawn as a normal player.

--- End quote ---
No, it should be a cat.
CityRPG:

--- Quote from: pecon98 on January 31, 2012, 01:34:45 PM ---No, it should be a cat.

--- End quote ---



I picked a dog because they can bite people. They could be used as a Less-than-Lethal aid for police.
pecon98:
It should be randomized between three different types of animals.

The only problem is that you would get people opening two blocklands so that they can play as a dog/whatever instead of the regular player.
Because we all know those people exist.
CityRPG:
More power to 'em, lol. Not much to do as a dog except play around with buddies.
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