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CityRPG
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Ipquarx:

--- Quote from: Brian Smithers on January 11, 2012, 11:40:33 PM ---Well. If death isn't that much of a punishment because you get respawned n like 30 secs. At least don't give the advantage to look and whatever they want without a limit.

--- End quote ---
Angels can see.

Also I was in the beta for v3, will the server always be passworded?
Nexus:
Also see if you can do anything about that exploit with camera events where you can set your camera to "free" on two bricks named the same thing, and effectively go into admin camera mode.

I remember that was a problem in Wicked's CityRPG
CityRPG:

--- Quote from: Nexus on January 12, 2012, 12:08:52 AM ---Also see if you can do anything about that exploit with camera events where you can set your camera to "free" on two bricks named the same thing, and effectively go into admin camera mode.

I remember that was a problem in Wicked's CityRPG

--- End quote ---
I won't be using Camera Events.



--- Quote from: Ipquarx on January 12, 2012, 12:05:47 AM ---Angels can see.

Also I was in the beta for v3, will the server always be passworded?

--- End quote ---
No. That wont be necessary after it's running.
Nexus:

--- Quote from: CityRPG on January 12, 2012, 12:12:50 AM ---I won't be using Camera Events.

--- End quote ---

Oh haha I forgot it wasn't default

And clients joining multiple times to multiply mining power?
phydeoux:

--- Quote from: CityRPG on January 11, 2012, 11:55:01 PM ---That's actually a not-terrible idea, but the amount of logic and game-hacking needed to get bodies to stick around with proper garbage collection is a bit iffy.

Still, bodies would be fantastic for the clue system.

--- End quote ---

What about an inventory bag item that drops when a player dies? If you use it the bag will drop it's contents on the ground. Or if you hold onto the bag item it can be taken to either a black market to be sold for cash if you are a criminal, or taken to a Lost and Found for a small reward, where it can then be picked up by the original owner.
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