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CityRPG

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Scout31:

Is it actually coming out of beta, or just entering a later stage?

Warning - while you were typing 2 new replies have been posted. You may wish to review your post.

Every time -_-

CityRPG:


--- Quote from: Nexus on January 12, 2012, 12:14:42 AM ---Oh haha I forgot it wasn't default

And clients joining multiple times to multiply mining power?

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BanManagerSO has been rigged to not allow multiple BL_IDs. Until I have a better solution for this, brothers/sisters/friends won't be able to play at the same time. This is deeply regrettable because I like the idea of siblings playing with each other in the server and doing stupid stuff like forming gangs. I had a big thing for roleplaying when I was a kid, lol.


--- Quote from: phydeoux on January 12, 2012, 12:15:01 AM ---What about an inventory bag item that drops when a player dies? If you use it the bag will drop it's contents on the ground. Or if you hold onto the bag item it can be taken to either a black market to be sold for cash if you are a criminal, or taken to a Lost and Found for a small reward, where it can then be picked up by the original owner.

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I don't have a dedicated modeler, and the more GUIs I have to make the longer stuff takes to get done.


--- Quote from: Scout31 on January 12, 2012, 12:16:05 AM ---Is it actually coming out of beta, or just entering a later stage?

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It will be leaving Beta upon completion of the Mayor and Profiteer. Expect a lot of bugs.

Nexus:


--- Quote from: CityRPG on January 12, 2012, 12:18:20 AM ---BanManagerSO has been rigged to not allow multiple BL_IDs. Until I have a better solution for this, brothers/sisters/friends won't be able to play at the same time. This is deeply regrettable because I like the idea of siblings playing with each other in the server and doing stupid stuff like forming gangs. I had a big thing for roleplaying when I was a kid, lol.
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Perhaps a BL_ID based username/password system?

For some reason, I think I remember some version of CityRPG having this, but I cannot even remember if it was made by you or not.

If I remember how the old CityRPG worked, however, that probably would need alot more work rewriting save systems than it is likely worth.

Ipquarx:


--- Quote from: Nexus on January 12, 2012, 12:14:42 AM ---And clients joining multiple times to multiply mining power?

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I have a nifty multi-clienting preventer with an exception system if you'd like.
It's currently being used on Pecon7's server.

Brian Smithers:


--- Quote from: Nexus on January 12, 2012, 12:22:38 AM ---Perhaps a BL_ID based username/password system?

For some reason, I think I remember some version of CityRPG having this, but I cannot even remember if it was made by you or not.

If I remember how the old CityRPG worked, however, that probably would need alot more work rewriting save systems than it is likely worth.

--- End quote ---
I have that, it is called DarkRPG, and it wasn't a CityRPG.

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