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CityRPG
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Qore:

--- Quote from: soba on February 02, 2012, 03:50:44 PM --- /

?

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Wait, that guy was home!?

Brb, gotta get a new truck.


EDIT


--- Quote from: Böltster on February 02, 2012, 04:34:24 AM ---
why don't you guys just recolor the other shotgun though for consistancy sake? or use that base model and lengthen the barrel or something. I don't really see the point of having two different similarly looking shotguns.

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My #1 pet peeve is inconsistency. Seriously. Do this.

DOUBLE EDIT

--- Quote from: CityRPG ---Clues tend to collect around shady lots were lots of illegal activity happens,
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--- Quote from: CityRPG --- shady lots were lots of
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Fix dat plawcks, kay thax bie


TRIPLE TOAST

Out of curiosity, do you have a seperate BL_ID for the sake of getting the CityRPG's Server name right? You know, separate from Iban. If not, I have an extra 9k ID I could donate for the sake of saving Iban from having his name stolen while he changes it to CityRPG to host the server.
Crown2:
He has an account
CityRPG:

--- Quote from: Qore on February 02, 2012, 04:22:07 PM ---Out of curiosity, do you have a seperate BL_ID for the sake of getting the CityRPG's Server name right? You know, separate from Iban. If not, I have an extra 9k ID I could donate for the sake of saving Iban from having his name stolen while he changes it to CityRPG to host the server.

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Qore:

--- Quote from: CityRPG on February 02, 2012, 06:18:18 PM ---

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Cool.
 :iceCream:
CityRPG:
Long, long overdue bug fixes:

1. Removed Kill Icons ousting murderers from chat.
2. The dead can no longer talk (connecting clients still can).
3. Added a cool "fade to black" feature upon death to further help prevent meta-gaming that will reveal stealthy murderers unfairly.
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