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| CityRPG |
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| Qore:
--- Quote from: soba on February 02, 2012, 03:50:44 PM --- / ? --- End quote --- Wait, that guy was home!? Brb, gotta get a new truck. EDIT --- Quote from: Böltster on February 02, 2012, 04:34:24 AM --- why don't you guys just recolor the other shotgun though for consistancy sake? or use that base model and lengthen the barrel or something. I don't really see the point of having two different similarly looking shotguns. --- End quote --- My #1 pet peeve is inconsistency. Seriously. Do this. DOUBLE EDIT --- Quote from: CityRPG ---Clues tend to collect around shady lots were lots of illegal activity happens, --- End quote --- --- Quote from: CityRPG --- shady lots were lots of --- End quote --- Fix dat plawcks, kay thax bie TRIPLE TOAST Out of curiosity, do you have a seperate BL_ID for the sake of getting the CityRPG's Server name right? You know, separate from Iban. If not, I have an extra 9k ID I could donate for the sake of saving Iban from having his name stolen while he changes it to CityRPG to host the server. |
| Crown2:
He has an account |
| CityRPG:
--- Quote from: Qore on February 02, 2012, 04:22:07 PM ---Out of curiosity, do you have a seperate BL_ID for the sake of getting the CityRPG's Server name right? You know, separate from Iban. If not, I have an extra 9k ID I could donate for the sake of saving Iban from having his name stolen while he changes it to CityRPG to host the server. --- End quote --- |
| Qore:
--- Quote from: CityRPG on February 02, 2012, 06:18:18 PM --- --- End quote --- Cool. :iceCream: |
| CityRPG:
Long, long overdue bug fixes: 1. Removed Kill Icons ousting murderers from chat. 2. The dead can no longer talk (connecting clients still can). 3. Added a cool "fade to black" feature upon death to further help prevent meta-gaming that will reveal stealthy murderers unfairly. |
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