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CityRPG

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Khepri:


--- Quote from: CityRPG on February 03, 2012, 10:36:15 AM ---I don't want to make death too terrible because death isn't always something someone deserves.

--- End quote ---
Ambulances.

phydeoux:

Defibrillators...

CityRPG:

huh. I wonder if corpses can go back to normal.

phydeoux:

When the player dies their position and inventory is saved temporarily for a certain amount of time. if another player uses the defibrillator item within a small radius of where that person died then they are "respawned" at that spot with their inventory. If not then their inventory drops all over the ground and they respawn normally.

Knil:


--- Quote from: phydeoux on February 03, 2012, 11:25:46 AM ---When the player dies their position and inventory is saved temporarily for a certain amount of time. if another player uses the defibrillator item within a small radius of where that person died then they are "respawned" at that spot with their inventory. If not then their inventory drops all over the ground and they respawn normally.

--- End quote ---
What if there was a job like a paramedic that does just that, complete with ambulance. the whole Defibrillator thing could be their job. Maybe they get an alert when someone dies stating the players name and when they get within range of the fallen body they get a message letting them know that they can revive them.
Criminals should not alert the paramedics when they die, however.
And if it was a stealth kill, then it doesn't alert them either.

You could also add arson to the criminals abilities, then add a firefighter to stop builds from burning.
Arson wouldn't completely destroy large bricks, and maybe it doesn't even destroy them. maybe it just changes the color and and adds a flame that only can be put out by firefighter with a hose item.

I'm just throwing ideas around.

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