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CityRPG
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Brian Smithers:

--- Quote from: CityRPG on February 03, 2012, 06:18:25 PM ---There's work to be done. I've learned a lot by working professionally on websites. Have to totally redo how I did this stuff, it's a mess.

--- End quote ---
Cool. :)
SeventhSandwich:

--- Quote from: CityRPG on February 03, 2012, 02:37:44 PM ---
I've wanted to add in Arson ever since my house burned down. It just seems like a cool idea.

The only problem is, I do not like the idea of destroying builds. I just don't. CityRPG already needs to encourage building and better builds far, far more than it does right now.

--- End quote ---
The whole point of Blockland is that you can build things.

Adding a feature to burn people's houses down accomplishes absolutely nothing. Diggy did this exact thing and all people would do is light buildings on fire for schadenfreude value. Unless you can think of any reason why someone would want to burn down a building that fits within the, "City" theme, it's a pretty bad idea.

Though I guess it is pretty similar to the Triangle Shirtwaist Fire...
Derroith:
Not saying this directly to Iban or blaming him in anyway.

Brian Smith is being a gigantic kiss-up, just sayin'
CityRPG:

--- Quote from: Derroith on February 03, 2012, 06:48:51 PM ---Not saying this directly to Iban or blaming him in anyway.

Brian Smith is being a gigantic kiss-up, just sayin'

--- End quote ---
Brian's been like, the #1 fan of this mod for years.
phydeoux:
How about when a building is burned bricks turn black instead of disappearing. Any lot with burnned bricks are "unsafe". Factory lots cannot refine, shops cannot sell, etc. until the fire is out and the burned bricks are repaired.
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