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CityRPG
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CityRPG:

--- Quote from: Custard on February 06, 2012, 02:38:04 PM ---Will the shadows effect the night/day script beneficially?

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Yeah, kompressor has even said he might throw in that fix which is causing the crashes, allowing for much more fluid day/nights.


--- Quote from: Custard on February 06, 2012, 02:38:04 PM ---And do you want just no spawns whatsoever?

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Don't put any spawns down. Leave that to me.
IkeTheGeneric:
Maybe you could have spawn points in every prebuild building :D
Qore:
I very much like the bus stop spawning.

Keeps you from being loopkilled, + kind of allows you to get a feel for the city once you've spawned enough and had to find your way around.   :iceCream:
Qore:
Requesting progress report
heedicalking:

--- Quote from: CityRPG on February 07, 2012, 07:07:30 PM ---This has degraded, literally, into the same 3 people making spiteful, uninformed comments about interiors.

Has it not occurred to you guys that interiors and terrains are ugly? Even the most beautiful maps out there for Blockland are using low-resolution textures and are horrible distorted and jaggy.

You guys shouldn't want interiors. You should want bricks to be done better. That should always be the focus. That was something I forgot about CityRPG -- I go through the trouble of adding all these cool RPG elements, but it falls apart because there's no reward for building. There's no reason to build. Not encouraging building in Blockland is always a horrible idea.

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maybe if there are eventually buildable vehicles, a vehicle builder job would be cool. people go to you and suggest a vehicle, then you build and they pay. or maybe a landscaper who gets payed for bringing better lighting and view to poorer looking areas of the city.
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